
Gamers Decide If a Game Is “Dead” Way Too Fast
I’ve been noticing something lately, and once you see it, you can’t unsee it. A game drops. Or relaunches. Or quietly updates. And within hours (sometimes minutes), the verdict is in.“Dead.”“Cooked.”“Already falling off.” Not “struggling”. Not “finding its footing”. Not “maybe interesting if you give it a second”.Dead. Buried. Funeral already livestreamed. What’s funny is how confident everyone sounds saying it. Like we’re experienced game devs instead of people who played for an evening and rage-quit during the tutorial. The








